airstrike — 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
Description
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games.
Synopsis
airstrike [options]
Options
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options:
- --fullscreen
- Runs the game in fullscreen mode.
- --sound
- Runs game with sound effects, if support for that has been compiled in.
- --nosound
- Runs the game without sound.
- --noalpha
- Game graphics will not be antialiased. This makes it run faster.
- --alpha
- Game graphics will be antialiased.
- --config CONFIGFILE
- Use given configuration file instead of the one which location is compiled into Airstrike.
Configuration file name is '.airstrikerc' and it's located in your home directory.
Controls
Airstrike is controlled from keyboard:
- RIGHT
- Plane nose goes up.
- LEFT
- Plane nose goes down.
- COMMA
- Accelerate.
- DOT
- Shoot.
- SPACE
- Drop a bomb.
- ESC
-
Pause game and open game options menu. From menu you can change
options, view release notes and quit it.
License
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU General Public License version 2 (GPL).
Warranty
None.
Copyright and credits
- Ulf Ekström
- Game author, programming and graphics
- Peter Eismann
- Windows port, comments and ideas
- Eero Tamminen
- Sound, graphics, game objects, makefiles, comments and ideas
- Alessandro Giusti
- Graphics and ideas
And many others for comments, bug reports and ideas.