atlantis — draw swimming sharks, whales, and dolphins.

Synopsis

atlantis [-display host:display.screen] [-visual visual] [-window] [-root] [-whalespeed number] [-delay number] [-size number] [-count number] [-no-texture] [-gradient] [-wireframe] [-fps]

Description

This is xfishtank writ large: a GL animation of a number of sharks, dolphins, and whales. The swimming motions are great.

Options

-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-whalespeed number
Whale Speed. 0 - 1000. Default: 250.
-cycles number
Shark Speed. Default: 100.
-size number
Shark Proximity. 100 - 10000. Default: 6000.
-count number
Number of Sharks. 0 - 20. Default: 4.
-texture | -no-texture
Whether to show shimmering water.
-gradient
Whether to draw a gradient on the background, making it darker at the bottom.
-wireframe
Render in wireframe instead of solid.
-fps
Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Mark Kilgard.