atlantis — draw swimming sharks, whales, and dolphins.
Synopsis
atlantis [-display host:display.screen] [-visual visual] [-window] [-root] [-whalespeed number] [-delay number] [-size number] [-count number] [-no-texture] [-gradient] [-wireframe] [-fps]Description
This is xfishtank writ large: a GL animation of a number of sharks, dolphins, and whales. The swimming motions are great.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -whalespeed number
- Whale Speed. 0 - 1000. Default: 250.
- -cycles number
- Shark Speed. Default: 100.
- -size number
-
Shark Proximity. 100 - 10000. Default: 6000.
- -count number
- Number of Sharks. 0 - 20. Default: 4.
- -texture | -no-texture
- Whether to show shimmering water.
- -gradient
- Whether to draw a gradient on the background, making it darker at the bottom.
- -wireframe
- Render in wireframe instead of solid.
- -fps
- Display the current frame rate, CPU load, and polygon count.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.