atunnel — hypnotic GL tunnel journey

Synopsis

sballs [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-light] [-no-light] [-wire] [-no-wire] [-texture] [-no-texture] [-fps]

Description

The atunnel program draws an animation of a journey in a GL tunnel.

Options

sballs accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-fps
Display the current frame rate, CPU load, and polygon count.
-texture
Show a textured tunnel. This is the default.
-no-texture
Disables texturing the animation.
-wire
Draw a wireframe rendition of the tunnel.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Roman Podobedov <romka@ut.ee> Eric Lassauge <lassauge@users.sourceforge.net>