bi2cf — a map conversion tool for Crimson Fields
Synopsis
-
bi2cf mapname [-p 1|2] [-f b|1|2|h] [-l] [-t mapname] [-i mapinfo] [-o outfile] [-d mapdir] [-O destdir] [-q]
- bi2cf {-h | -v}
Description
bi2cf
For some units and tiles there are no corresponding counterparts in Crimson Fields. These cases are mapped to similar ones if available. As a result some maps will not be as balanced as the originals, others may be unwinnable, and still others may even fail to compile. If this happens the map in question needs to be adjusted manually.
Options
-d mapdir
- Set the location of the Battle Isle map files.
-f b|1|2|h
- Force map type to Battle Isle / BI Data Disk 1 / BI Data Disk 2 / History Line, respectively. Use this option when map format autodetection does not work correctly. Maps from BI Data Disk 1 will always be detected as standard Battle Isle maps, so you have to use -f 1 in that case.
-h
- Print a usage message on standard output and exit.
-i mapinfo
- Set map info message.
-l
- Skip last row and column of the map. This is necessary for maps from the PC version of Battle Isle.
-o outfile
- Write map to file outfile. Default file name is mapname.src.
-O destdir
- Set target directory for the converted map. This setting is ignored if a map name was given using the -t option.
-p 1|2
- Set default number of players for this map.
-q
- Run quietly. Don't print processing information on standard output.
-t mapname
- Set title and file name for the converted map. Default is maptype-mapname.
-v
- Print version information on standard output and exit.
Copyright
Copyright © 2002 Florian Dietrich
This software is distributed under the terms of the [1]GNU General Public License (GPL).
References
- 1. GNU General Public License
-
http://www.gnu.org/copyleft/gpl.html