blitspin — rotate a bitmap in an interesting way
Synopsisblitspin [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-bitmap filename] [-delay usecs] [-delay2 usecs] [-duration secs]
DescriptionThe blitspin program repeatedly rotates a bitmap by 90 degrees by using logical operations: the bitmap is divided into quadrants, and the quadrants are shifted clockwise. Then the same thing is done again with progressively smaller quadrants, except that all sub-quadrants of a given size are rotated in parallel. So this takes O(16*log2(N)) blits of size NxN, with the limitation that the image must be square, and the size must be a power of 2.
Optionsblitspin accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- If on a color display, pretend we're on a monochrome display.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -bitmap filename
The file name of a bitmap to rotate. It need not be square: it
will be padded with the background color. If unspecified or the
string (default), a builtin bitmap is used.
If support for the XPM library was enabled at compile-time, the specified file may be in XPM format as well as XBM, and thus may be a color image.
The *bitmapFilePath resource will be searched if the bitmap name is not a fully-qualified pathname.
- If this option is specified, then the image which is spun will be grabbed from the portion of the screen underlying the blitspin window, or from the system's video input, or from a random file on disk, as indicated by the grabDesktopImages, grabVideoFrames, and chooseRandomImages options in the ~/.xscreensaver file; see xscreensaver-demo(1) for more details.
- -delay microseconds
- How long to delay between steps of the rotation process, in microseconds. Default is 500000, one-half second.
- -duration seconds
- How long to run before loading a new image. Default 120 seconds.
- -delay2 microseconds
- How long to delay between each 90-degree rotation, in microseconds. Default is 500000, one-half second. DISPLAY to get the default host and display number.
- Display the current frame rate and CPU load.