blocktube — draws a swirling, falling tunnel of reflective slabs
Synopsis
blocktube [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-holdtime number] [-changetime number] [-no-texture] [-no-fog] [-wireframe] [-fps]Description
Blocktube draws a swirling, falling tunnel of reflective slabs. They fade from hue to hue.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 40000 (0.04 seconds.).
- -holdtime number
- How long to stay on the same color. Default: 1000 frames.
- -changetime number
- How long it takes to fade to a new color. Default: 200 frames.
- -no-texture
- Draw solid blocks intstead of reflective blocks.
- -no-fog
- Do not make blocks in the distance be darker.
- -wireframe
- Only draw outlines.
- -fps
- Display the current frame rate, CPU load, and polygon count.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.