blocktube — draws a swirling, falling tunnel of reflective slabs
Synopsis
blocktube [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-holdtime number] [-changetime number] [-no-texture] [-no-fog] [-wireframe] [-fps]Description
Blocktube draws a swirling, falling tunnel of reflective slabs. They fade from hue to hue.Options
- -visual visual
 - Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
 - -window
 - Draw on a newly-created window. This is the default.
 - -root
 - Draw on the root window.
 - -delay number
 - Per-frame delay, in microseconds. Default: 40000 (0.04 seconds.).
 - -holdtime number
 - How long to stay on the same color. Default: 1000 frames.
 - -changetime number
 - How long it takes to fade to a new color. Default: 200 frames.
 - -no-texture
 - Draw solid blocks intstead of reflective blocks.
 - -no-fog
 - Do not make blocks in the distance be darker.
 - -wireframe
 - Only draw outlines.
 - -fps
 - Display the current frame rate, CPU load, and polygon count.
 
Environment
- DISPLAY
 - to get the default host and display number.
 - XENVIRONMENT
 - to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.