blocktube — draws a swirling, falling tunnel of reflective slabs

Synopsis

blocktube [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-holdtime number] [-changetime number] [-no-texture] [-no-fog] [-wireframe] [-fps]

Description

Blocktube draws a swirling, falling tunnel of reflective slabs. They fade from hue to hue.

Options

-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-delay number
Per-frame delay, in microseconds. Default: 40000 (0.04 seconds.).
-holdtime number
How long to stay on the same color. Default: 1000 frames.
-changetime number
How long it takes to fade to a new color. Default: 200 frames.
-no-texture
Draw solid blocks intstead of reflective blocks.
-no-fog
Do not make blocks in the distance be darker.
-wireframe
Only draw outlines.
-fps
Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Lars Damerow <lars@oddment.org>