bouboule — draws spinning 3D blobs
Synopsis
bouboule [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-ncolors integer] [-delay microseconds] [-cycles integer] [-count integer] [-3d][-fps]
Description
The bouboule program draws spinning 3D blobs.Options
bouboule accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -mono
- If on a color display, pretend we're on a monochrome display.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -ncolors integer
- How many colors should be used (if possible). Default 64. The colors used cycle through the hue, making N stops around the color wheel.
- -cycles integer
-
- -count integer
-
- -3d
-
Do red/blue 3d separations (for 3d glasses.)
- -fps
- Display the current frame rate and CPU load.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Copyright
Copyright © 1996 by Jeremie Petit.Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.