cubenetic — cubist 3D undulating blob.

Synopsis

cubenetic [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-no-wander] [-no-spin] [-spin [XYZ]] [-wireframe] [-no-texture] [-wave-speed number] [-wave-radius number] [-waves number] [-fps]

Description

Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns undulating across their surfaces.

Options

-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-delay number
Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
-count number
How many boxes make up the object. Default: 5.
-wander | -no-wander
Whether the object should wander around the screen.
-spin [XYZ]
Around which axes should the object spin?
-no-spin
Don't spin.
-wireframe
Render in wireframe instead of solid.
-texture | -no-texture
Display Solid Colors.
-wave-speed number
Surface Pattern Speed. 5 - 150. Default: 80.
-wave-radius number
Surface Pattern Overlap. 5 - 600. Default: 512.
-waves number
Surface Pattern Complexity. 1 - 20. Default: 3.
-fps
Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Jamie Zawinski.