cubenetic — cubist 3D undulating blob.
Synopsis
cubenetic [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-no-wander] [-no-spin] [-spin [XYZ]] [-wireframe] [-no-texture] [-wave-speed number] [-wave-radius number] [-waves number] [-fps]Description
Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns undulating across their surfaces.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
- -count number
- How many boxes make up the object. Default: 5.
- -wander | -no-wander
- Whether the object should wander around the screen.
- -spin [XYZ]
- Around which axes should the object spin?
- -no-spin
- Don't spin.
- -wireframe
- Render in wireframe instead of solid.
- -texture | -no-texture
- Display Solid Colors.
- -wave-speed number
-
Surface Pattern Speed. 5 - 150. Default: 80.
- -wave-radius number
- Surface Pattern Overlap. 5 - 600. Default: 512.
- -waves number
- Surface Pattern Complexity. 1 - 20. Default: 3.
- -fps
- Display the current frame rate, CPU load, and polygon count.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.