cubenetic — cubist 3D undulating blob.
Synopsis
cubenetic [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-no-wander] [-no-spin] [-spin [XYZ]] [-wireframe] [-no-texture] [-wave-speed number] [-wave-radius number] [-waves number] [-fps]Description
Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns undulating across their surfaces.Options
- -visual visual
 - Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
 - -window
 - Draw on a newly-created window. This is the default.
 - -root
 - Draw on the root window.
 - -delay number
 - Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
 - -count number
 - How many boxes make up the object. Default: 5.
 - -wander | -no-wander
 - Whether the object should wander around the screen.
 - -spin [XYZ]
 - Around which axes should the object spin?
 - -no-spin
 - Don't spin.
 - -wireframe
 - Render in wireframe instead of solid.
 - -texture | -no-texture
 - Display Solid Colors.
 - -wave-speed number
 - 
Surface Pattern Speed. 5 - 150.  Default: 80.
 - -wave-radius number
 - Surface Pattern Overlap. 5 - 600. Default: 512.
 - -waves number
 - Surface Pattern Complexity. 1 - 20. Default: 3.
 - -fps
 - Display the current frame rate, CPU load, and polygon count.
 
Environment
- DISPLAY
 - to get the default host and display number.
 - XENVIRONMENT
 - to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.