cubestorm — a series of 3D boxes that fill space

Synopsis

cubestorm [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed float] [-count int] [-thickness float] [-no-wander] [-no-spin] [-wireframe] [-fps]

Description

Draws a series of rotating 3D boxes that intersect each other and eventually fill space.

Options

-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-delay number
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
-speed number
Larger numbers mean run faster. Default: 1.0.
-count number
Number of cubes. Default 4.
-thickness float
How thick the struts making up the cubes should be (0.0-1.0). Default 0.06.
-wander | -no-wander
Whether the cubes should wander around the screen.
-spin | -no-spin
Whether the cubes should spin.
-wireframe | -no-wireframe
Render in wireframe instead of solid.
-fps
Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Jamie Zawinski.