drift — draws drifting recursive fractal cosmic flames
Synopsisdrift [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-ncolors integer] [-delay microseconds] [-count integer] [-grow] [-no-grow] [-liss] [-no-liss]
DescriptionThe drift program draws drifting recursive fractal cosmic flames
Optionsdrift accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- If on a color display, pretend we're on a monochrome display.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -ncolors integer
- How many colors should be used (if possible). Default 200. The colors used cycle through the hue, making N stops around the color wheel.
- -count integer
Whether fractals should grow; otherwise, they are animated.
Whether we should use lissajous figures to get points.
- Display the current frame rate and CPU load.
- to get the default host and display number.
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
CopyrightCopyright © 1991, 1995 by Scott Draves.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.