flame — draw weird cosmic fractals
Synopsisflame [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-colors integer] [-iterations integer] [-points integer] [-delay microseconds] [-delay2 microseconds] [-fps]
DescriptionThe flame program generates colorful fractal displays.
Optionsflame accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- If on a color display, pretend we're on a monochrome display.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -colors integer
- How many colors should be used (if possible). Default 64.
- -iterations integer
- How many fractals to generate. Default 25.
- -points integer
- How many pixels to draw for each fractal. Default 10000.
- -delay microseconds
- How long we should wait between drawing each fractal. Default 50000, or about 1/20th second.
- -delay2 microseconds
- How long we should wait before clearing the screen when each run ends. Default 2000000, or two seconds.
- Display the current frame rate and CPU load.
- to get the default host and display number.
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
CopyrightCopyright © 1991 by Patrick J. Naughton
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.