flame — draw weird cosmic fractals

Synopsis

flame [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-colors integer] [-iterations integer] [-points integer] [-delay microseconds] [-delay2 microseconds] [-fps]

Description

The flame program generates colorful fractal displays.

Options

flame accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-colors integer
How many colors should be used (if possible). Default 64.
-iterations integer
How many fractals to generate. Default 25.
-points integer
How many pixels to draw for each fractal. Default 10000.
-delay microseconds
How long we should wait between drawing each fractal. Default 50000, or about 1/20th second.
-delay2 microseconds
How long we should wait before clearing the screen when each run ends. Default 2000000, or two seconds.
-fps
Display the current frame rate and CPU load.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Scott Graves <spot@cs.cmu.edu>, 06-Jun-91.n

Ability to run standalone or with xscreensaver added by Jamie Zawinski <jwz@jwz.org>, 18-Oct-93.