flipscreen3d — rotates an image of the screen through 3 dimensions.
Synopsis
flipscreen3d [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-no-rotate] [-wireframe] [-fps]Description
Grabs an image of the desktop, turns it into a GL texture map, and spins it around and deforms it in various ways.Options
- -visual visual
 - Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
 - -window
 - Draw on a newly-created window. This is the default.
 - -root
 - Draw on the root window.
 - -delay number
 - Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
 - -rotate | -no-rotate
 - Whether to rotate.
 - -wireframe
 - Just render boxes instead of textures (for debugging).
 - -fps
 - Display the current frame rate, CPU load, and polygon count.
 
Environment
- DISPLAY
 - to get the default host and display number.
 - XENVIRONMENT
 - to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.