freeciv-sdl — The clients for the Freeciv game

Synopsis

freeciv-gtk2|freeciv-sdl|freeciv-xaw|freeciv-win32|freeciv-ftwl [ -a|--autoconnect ] [ -d|--debug level_number ] [ -h|--help ] [ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name string ] [ -p|--port port ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server address ] [ -S|--Sound filename ] [ -t|--tiles string ] [ -v|--version ] [ -- extra parameters ]

IPv6 aware clients have additional parameter: [ -A|--announce protocol ]

freeciv-gtk2 accepts extra parameters following --: [ -h|--help ]

freeciv-sdl accepts extra parameters following --: [ -e|--eventthread ] [ -f|--fullscreen ] [ -h|--help ] [ -t|--theme string ]

freeciv-xaw accepts extra parameters following --: [ -h|--help ]

freeciv-ftwl accepts extra parameters following --: [ -d|--dump ] [ -f|--fullscreen ] [ -h|--help ] [ -r|--res resolution ] [ -t|--theme string ]

Description

Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

Players of Civilization II® by Microprose® should feel at home, since one aim of Freeciv is to have compatible rules.

Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!

This is the client program used to connect to a Freeciv server - See also freeciv-server(6)

This manual page only lists the command line arguments. For details regarding the options when using freeciv-gtk2 freeciv-sdl freeciv-xaw freeciv-win32 or freeciv-ftwl see the Client Manual which can be found at http://www.freeciv.org/ as well as the documentation which is part of the Freeciv distribution.

Options

All the Freeciv clients accept of the standard X Toolkit command line options along with the additional options listed below. Those may not be combined; that is, "-np caesar 5557" will not work, instead you
 would need to enter "-n caesar -p 5557". All options have a short form (single hyphen and single letter) and a long form (double hyphen and a complete word); their effects are identical.
-A, --announce protocol
Uses protocol when searching game from LAN. Possible values for protocol are:

IPv4

IPv6

none

-a, --autoconnect
Skips the connect dialog, automatically inserting the default values. This is quite convenient when all has been set up properly.
-d level_number, --debug level_number
Sets the amount of debugging information to be logged in the file named by the -l option. Acceptable values for the level_number are:

0 for fatal messages only.

1 for fatal and error messages.

2 for fatal, error and normal messages.

3 for fatal, error, normal, and verbose messages.

-h, --help
Prints a short summary of the command line options.
-l filename, --log filename
Defines a log file, filename, to be produced during processing. Use the -d option to set how much is logged. By default, fatal and normal messages are printed to standard output. With a log file, such messages go to the log instead.
-M URL, --Meta URL
Specifies the URL of the metaserver to connect to. A metaserver is a place where Freeciv servers can publish their presence. Freeciv clients consult the metaserver to offer users a selection of games to join. By default the standard Freeciv metaserver is used.
-n string, --name string
Specifies the name (string) to play under. This option is critical when reconnecting to a game. Please note that you might need to quote your playername.
-p port, --port port
Specifies the server port to connect to. By default this is 5556, if in doubt ask the server administrator.
-P string, --Plugin string
Specifies the plugin to use for sound output. Available options for string are:

none

sdl

-r filename, --read filename
Specifies a file, filename, of server commands which the server will automatically read and process, as if you had typed them in at the server's prompt. (for spawned server only)
-s address, --server address
Specifies the game server address to connect to. This server might easily run on the same machine as the client.
-S filename, --Sound filename
Specifies the filename to read the sound tags from.
-t string, --tiles string
Specifies the tiles to be used within the game by supplying the name (string) of the tilespec. See the FILES section below for tilespecs included with this distribution.
-v, --version
Prints the version number and exits.
--
All parameters following this -- will be considered as a specific gui parameter. See below.
-- -d, -- --dump
Enables screen dumper. Only available for the freeciv-ftwl client.
-- -e, -- --eventthread
Initializes the event subsystem in other thread. Only available for the freeciv-sdl client under Linux or BeOS.
-- -f, -- --fullscreen
Starts the client in full screen mode. Only implemented in the freeciv-sdl and freeciv-ftwl clients.
-- -h, -- --help
Print the specific gui parameters help. Note it is not implemented in the freeciv-win32 client. freeciv-sdl and freeciv-ftwl clients.
-- -r resolution, -- --res resolution
Uses the given resolution. Note it is not implemented in the freeciv-win32 client. freeciv-sdl and freeciv-ftwl clients.
-- -t string, -- --theme string
Uses GUI theme string. Only available for the freeciv-ftwl client.

Examples

freeciv-gtk2 --name King Richard --server io.daimi.aau.dk
Starts the GTK2 client using the name King Richard and connecting to the server at io.daimi.aau.dk.
freeciv-sdl -a -t trident
Starts the SDL client with the trident tiles and autoconnects to the localhost.

Files

~/.freeciv-client-rc-[version-number]
This is where your local settings will be stored.
tilespecs
The Freeciv client requires several files in the Freeciv data directory, which is /usr/local/share/freeciv by default. Currently the following tilespecs can be used:

amplio.tilespec

hex2t.tilespec

isophex.tilespec

isotrident.tilespec

trident.tilespec

Environment

The Freeciv client accepts these environment variables:
FREECIV_CAPS
A string containing a list of "capabilities" provided by the server. The compiled-in default should be correct for most purposes, but if you are familiar with the capability facility in the source you may use it to enforce some constraints between clients and server.
FREECIV_COMPRESSION_LEVEL
Sets the compression level for network traffic.
FREECIV_DATA_ENCODING
Sets the data encoding (used for data files, savegames, and network strings).
FREECIV_INTERNAL_ENCODING
Sets the internal encoding (used for GUI strings).
FREECIV_LOCAL_ENCODING
Sets the local encoding (used for terminal output).
FREECIV_MULTICAST_GROUP
Sets the multicast group (for the LAN tab).
FREECIV_PATH
A colon separated list of directories pointing to the freeciv data directory. By default freeciv looks in the following directories, in order, for any data files: the current directory; the "data" subdirectory of the current directory; the subdirectory ".freeciv" in the user's home directory; and the directory where the files are placed by running "make install".
HOME
Specifies the user's home directory.
http_proxy
Set this variable accordingly when using a proxy.
LANG or LANGUAGE
Sets the language and locale on some platforms.
LC_ALL or LC_CTYPE
Similar to LANG (see documentation for your system).
USER
Specifies the username of the current user.

Bugs

Please report bugs to http://bugs.freeciv.org/ .

More info

The Freeciv homepage is located at http://www.freeciv.org/ .

Updates and new info is first posted there.

Authors

The Freeciv Team <freeciv-dev AT freeciv.org>.

This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using the Client Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add new features, integrate information from the website's online documentation, and for slight formatting adjustments. Feel free to use it as you wish.