gleidescope — a tiled OpenGL kaleidescope

Synopsis

gleidescope [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]

Description

A tiled kaleidescope using OpenGL.

Options

-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-delay number
Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
-move
Move the camera.
-rotate
Rotate the camera.
-zoom
Zoom the camera in and out.
-image file
The texture map to use at the end of the kaleidescope.
-fps
Display the current frame rate, CPU load, and polygon count.
-size number
The size of the hexagons being displayed [1(small)-10(large)]
-duration number
The time in seconds before another image is chosen.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Author

Andrew Dean.