gleidescope — a tiled OpenGL kaleidescope
Synopsis
gleidescope [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps] [-size number] [-duration number]Description
A tiled kaleidescope using OpenGL.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).
- -move
- Move the camera.
- -rotate
- Rotate the camera.
- -zoom
- Zoom the camera in and out.
- -image file
- The texture map to use at the end of the kaleidescope.
- -fps
- Display the current frame rate, CPU load, and polygon count.
- -size number
- The size of the hexagons being displayed [1(small)-10(large)]
- -duration number
- The time in seconds before another image is chosen.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.