glknots — generates some twisting 3d knot patterns


glknots [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed float] [-segments int] [-thickness float] [-duration seconds] [-no-wander] [-spin XYZ] [-wireframe] [-fps]


Generates some twisting 3d knot patterns. Spins 'em around.


-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
-delay number
Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
-speed number
Larger numbers mean run faster. Default: 1.0.
-segments number
Number of segments in each path. Default 800. Larger numbers make the curves smoother, at the expense of a higher polygon count.
-thickness float
How thick the tubes should be. Default 0.3.
-duration seconds
How long to leave each knot up. Default 8 seconds.
-wander | -no-wander
Whether the cubes should wander around the screen.
-spin [XYZ] | -no-spin
Which axes, if any, to spin around on.
-wireframe | -no-wireframe
Render in wireframe instead of solid.
Display the current frame rate, CPU load, and polygon count.


to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


Jamie Zawinski.