glknots — generates some twisting 3d knot patterns
Synopsis
glknots [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed float] [-segments int] [-thickness float] [-duration seconds] [-no-wander] [-spin XYZ] [-wireframe] [-fps]Description
Generates some twisting 3d knot patterns. Spins 'em around.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
- -speed number
- Larger numbers mean run faster. Default: 1.0.
- -segments number
- Number of segments in each path. Default 800. Larger numbers make the curves smoother, at the expense of a higher polygon count.
- -thickness float
- How thick the tubes should be. Default 0.3.
- -duration seconds
- How long to leave each knot up. Default 8 seconds.
- -wander | -no-wander
- Whether the cubes should wander around the screen.
- -spin [XYZ] | -no-spin
- Which axes, if any, to spin around on.
- -wireframe | -no-wireframe
- Render in wireframe instead of solid.
- -fps
- Display the current frame rate, CPU load, and polygon count.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.