glsnake — OpenGL enhanced Rubik's Snake cyclewaster.

Synopsis

glsnake [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-fps] [-wireframe] [-altcolour] [-angvel angular] [-explode distance] [-statictime milliseconds] [-yangvel angle] [-zangvel angle]

Description

glsnake is an imitation of Rubiks' Snake, using OpenGL.

Options

glsnake accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-fps
Display the current frame rate, CPU load, and polygon count.
-wireframe
Display the snake in wireframe mode, rather than the default solid mode.
-altcolour
Use the alternate colour scheme for the snake. Shape identification using colour will be disabled.
-angvel angular
Change the speed at which the snake morphs to a new shape.
-explode distance
Change the distance between the nodes of a snake.
-statictime milliseconds
Change the time between morphs.
-yangvel angle
Change the angle of rotation around the Y axis per frame.
-zangvel angle
Change the angle of rotation around the Z axis per frame.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Files

/usr/share/glsnake/*.glsnake
This XScreenSaver will attempt to read model files installed with the interactive glsnake.

Bugs

The snake will happily intersect itself while morphing (this is not a bug).

The rotation/camera position sucks.

Author

Jamie Wilkinson <jaq@spacepants.org>, Andrew Bennetts <andrew@puzzling.org>, and Peter Aylett <peter@ylett.com>. Ported to XScreenSaver by Jamie Wilkinson.