halftone — simple halftone pattern of moving mass points
Synopsis
halftone [-display host:display.screen] [-visual visual] [-window] [-root] [-count number] [-spacing number] [-sizefactor number] [-delay number] [-minmass number] [-maxmass number] [-minspeed number] [-maxspeed number] [-fps]Description
Draws the gravity force in each point on the screen seen through a halftone dot pattern. The gravity force is calculated from a set of moving mass points. View it from a distance for best effect.Options
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -count number
- How many mass points to move around. Default: 10
- -spacing number
- Distance between each halftone dot. Default: 14
- -sizefactor number
- How big each halftone dot should be drawn compared to the spacing value. Default: 1.5
- -minmass number
- The minimum mass of each mass point. Default: 0.001
- -maxmass number
- The maximum mass of each mass point. Default: 0.02
- -minspeed number
- The minimum speed of each mass point. Default: 0.001
- -maxspeed number
- The maximum speed of each mass point. Default: 0.02 -delay number Per-frame delay, in microseconds. Default: 10000
- -fps
- Display the current frame rate and CPU load.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.