halo — draw circular patterns
Synopsis
halo [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-count int] [-delay usecs] [-mode seuss | ramp | random ] [-animate] [-colors integer] [-fps]Description
The halo program draws cool patterns based on circles.Options
halo accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -mono
- If on a color display, pretend we're on a monochrome display.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -count integer
- How many circles to draw. Default 0, meaning random.
- -mode seuss | ramp | random
-
In seuss mode, alternating striped curves will be drawn.
In ramp mode, a color ramp will be drawn.
random means pick the mode randomly.
- -delay microseconds
- How much of a delay should be introduced between steps of the animation. Default 100000, or about 0.1 second.
- -colors integer
- How many colors to use. Default 100.
- -animate
- If specified, then the centerpoints of the circles will bounce around. Otherwise, the circles will be drawn once, erased, and a new set of circles will be drawn.
- -fps
- Display the current frame rate and CPU load.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.