jumpnbump — Cute multiplayer platform game with bunnies
Synopsisjumpnbump [ options... ] jumpnbump-menu
DescriptionYou, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. It has network support.
Use the jumpnbump-menu command to launch a graphical menu allowing you to select the level and set any command line parameter.
- Print help.
- Print version.
- -dat levelname
- Load levelname and use it as the level for this game.
- -server playercount
- Start as server waiting for players.
- -connect hostname
- Connect (using a network) to another person running jump'n'bump on hostname.
- -player num
- Set main player to num (0-3). Needed for networking.
- Run the program in "screensaver" mode. This is useful with -fullscreen.
- Run jump'n'bump in fullscreen mode.
- Play without sound.
- Play without blood.
- Disable flies.
- Play with mirrored level.
- Play with doubled resolution (800x512).
- Play with music but without sound.
UsageThe goal of the game is to jump on the other players. Each rabbit has three control keys.
- Player 1 (Dott)
Left - Left
Right - Right
Jump - Up
- Player 2 (Jiffy)
Left - A
Right - D
Jump - W
- Player 3 (Fizz)
Left - J
Right - L
Jump - I
- Player 4 (Mijji)
Left - 4
Right - 5
Jump - 8
- In the game
Turn on/off computer play (AI) of bunny 1 - 1
Turn on/off computer play (AI) of bunny 2 - 2
Turn on/off computer play (AI) of bunny 3 - 3
Turn on/off computer play (AI) of bunny 4 - 4
SecretsYou can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
Add levelsYou can add levels in ~/.jumpnbump/levels directory (create it if necessary). To see the added level, you have to restart jumpnbump-menu. The extension name for level is ".dat".
Create levelsThere are two programs in /usr/lib/jumpnbump to help you make your own levels: pack and unpack.
/usr/lib/jumpnbump/pack -o /tmp/newlevel.dat <file1> <file2> <file3> ...
or you can just put all the files in a dir, cd to that dir and do
/usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
and it will put all the files in the current dir inside the packfile. Don't try things like pack -o stuff.dat ../file.c because it will add ../file.c as the filename in the packfile, which won't work.
will unpack it in the current directory.
With gobpack you can convert .gob files (which are sprites, described in /usr/share/doc/jumpnbump/gob.txt) into .pcx files which you can edit with The Gimp for example, then convert back to a .gob and use it in your own level.
/usr/lib/jumpnbump/gobpack -u font menu.pcx
will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette.
will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large.