lament — animates the Lament Configuration

Synopsis

lament [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-fps] [-texture] [-no-texture] [-wireframe]

Description

The lament program draws an animation of a particular puzzle box repeatedly solving itself.

Options

lament accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-texture
Use texture maps. This is the default.
-no-texture
Do not use texture maps. This is boring and wrong.
-wireframe
Only draw outlines.
-delay microseconds
How long to pause between frames. Default is 20000, or 0.02 second.
-fps
Display the current frame rate, CPU load, and polygon count.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

Bugs

This hack is glacially slow on machines lacking hardware texture support.

Occasionally opens doors, admitting theologians of the Order of the Gash.

Author

Jamie Zawinski <jwz@jwz.org>, 25-Jul-98.