mmpongd — masssively multiplayer pong daemon


mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per-ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version]


This manual page documents briefly the mmpongd command.

mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).


-m, --model=%s
Game model to play (defaults to "linear")
-r, --paddles=%s
Paddle profile to be used by all teams (defaults to "flat")
-a, --address=%s
Local hostname or IP address to bind to
-p, --port=%d
Local port to listen on
-d, --dev=%s
Network device to bind the socket to
-b, --background
Daemonize and return
-n, --nthreads=%d
Number of threads to run simultaneously (-1 == auto)
-c, --max-connect=%d
Maximum number of clients to serve simultaneously (-1 == unlimited)
-i, --max-per-ip=%d
Maximum number of clients to allow to connect from one host (-1 == unlimited)
-l, --max-payload=%d
Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)
-s, --min-rttm-interval=%s
Minimal interval between near-synchronous packet transfers (-1 == unrestricted)
-t, --client-timeout=%d
Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout)
Log more messages to the console
Show help screen
Show version information


mmpongd was written by: Kai Hertel, André Gaul

This manual page was written by André Gaul <>.