mmpongd — masssively multiplayer pong daemon
Synopsis
mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per-ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version]Description
This manual page documents briefly the mmpongd command.mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).
Options
- -m, --model=%s
- Game model to play (defaults to "linear")
- -r, --paddles=%s
- Paddle profile to be used by all teams (defaults to "flat")
- -a, --address=%s
- Local hostname or IP address to bind to
- -p, --port=%d
- Local port to listen on
- -d, --dev=%s
- Network device to bind the socket to
- -b, --background
- Daemonize and return
- -n, --nthreads=%d
- Number of threads to run simultaneously (-1 == auto)
- -c, --max-connect=%d
- Maximum number of clients to serve simultaneously (-1 == unlimited)
- -i, --max-per-ip=%d
- Maximum number of clients to allow to connect from one host (-1 == unlimited)
- -l, --max-payload=%d
- Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)
- -s, --min-rttm-interval=%s
- Minimal interval between near-synchronous packet transfers (-1 == unrestricted)
- -t, --client-timeout=%d
- Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout)
- --verbose
- Log more messages to the console
- --help
- Show help screen
- --version
- Show version information