moebiusgears — draw a moebius strip of interlocking gears.
Synopsis
moebiusgears [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay usecs] [-speed float] [-no-spin] [-no-wander] [-no-roll] [-count integer] [-teeth integer] [-wireframe] [-fps]Description
The moebiusgears program draws a closed, interlinked chain of rotating gears. The layout of the gears follows the path of a moebius strip.Options
moebiusgears accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -delay usecs
- The delay between frames of the animation, in microseconds. Default: 30000 (0.03 seconds.)
- -speed float
- Larger numbers mean run faster. Default: 1.0.
- -no-spin
- Don't rotate the object.
- -no-wander
- Don't wander the object around the screen.
- -no-roll
- Don't slowly roll the moebius strip inside out.
- -count integer
- How many gears to draw. Default: 17. Minimum 11, must be odd.
- -teeth integer
- How many teeth to draw on each draw. Default: 15. Minimum 7, must be odd.
- -wireframe
- Render in wireframe instead of solid.
- -fps
- Display the current frame rate, CPU load, and polygon count.
Environment
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.