onscripter — NScripter-compatible visual novel games engine


onscripter [option ...]


This manual page documents briefly the onscripter command.

This manual page was written for the Debian distribution because the original program does not have a manual page.

onscripter is a program that implements the visual novel games engine NScripter. It is able to run Japanese (Shift-JIS encoding) games. onscripter-1byte is built in order to play English games by forcing 1-byte mode.


These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

Use CD audio if available.
--cdnumber no
Choose the CD-ROM drive number.
-f file --font file
Set a TTF font file.
--registry file
Set a registry file.
--dll file
Set a dll file.
-r path --root path
Set the root path to the archives.
Start in fullscreen mode.
Start in window mode.
Ignore useescspc and getenter command.
Advance the text on mouse wheeldown event.
Do not rescale the images in the archives when compiled with -DPDA.
Enable editing the volumes and the variables when 'z' is pressed.
--key-exe file
Set a file (*.EXE) that includes a key table.
-h --help
Show summary of options.
-v --version
Show version of program.


After decompressing the game data directory, we call it /path/foo for convient, please use the follow command to perform the game:

onscripter -r /path/foo

If the game is not containing default.ttf, we can use -f to assign one as following:

onscripter -r /path/foo -f /usr/share/fonts/truetype/vlgothic/VL-Gothic-Regular.ttf


This manual page was written by Ying-Chun Liu (PaulLiu) grandpaul@gmail.com for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.