oolite — a space-sim game
Synopsis
ooliteDescription
This manual page briefly documents Oolite.
Oolite is a reinterpretation of the 8-bit classic space
shooter/trading game Elite, which was written by Ian Bell and David
Braben.
Faq
What is the purpose of the game?
To fly from planet to planet, buying and selling goods, shooting pirates
or committing acts of piracy.
There's no goal other than perhaps to achieve the rank of ELITE.
How do I quit?
While docked, use the 'F2' key. When in flight, use the 'p' key.
I'm still confused, how do I play?
Documentation can be found in the /usr/share/doc/oolite directory.
You should start with README.TXT.gz for window settings.
Then, the PLAYING.TXT.gz document gives a basic overview of the
controls.
For a full description of all controls, please see the "Oolite Reference
Sheet" (OoliteRS.pdf) which is suitable for printing out.
Where can I find more information?
For the nostalgic, Ian Bell's "Space Traders Flight Training Manual" for
the original BBC Elite is still a very good introduction to the game and
can be found
online <URL: http://home.clara.net/iancgbell/elite/manual.htm >.
A large amount of additional information, including advice for newcomers,
Oolite Expansion Packs (OXP), the Elite/Oolite wiki, and
the Oolite Bulletin Board is linked from
the Oolite home page <URL: http://www.oolite.org/ >.
- What do the various colors represent on the radar?
-
• White - unpowered items that can't mass-lock the in-system drive.
• Green/Yellow - navigation buoys.
• Yellow - powered craft.
• Red - powered craft identified as hostile.
• Green - space stations.
• Green/Red - thargoids
• Purple - police
• Blue/Red - police on intercept
• Red/Yellow - active mine (about to detonate)