openmw — Reimplementation of the Morrowind Engine
Options
- --help
- print help message
- --version
- print version information and quit
- --data arg (=data)
- set data directories (later directories have higher priority)
- --data-local arg
- set local data directory (highest priority)
- --fallback-archive arg (=fallback-archive)
- set fallback BSA archives (later archives have higher priority)
- --resources arg (=resources)
- set resources directory
- --start arg (=Beshara)
- set initial cell
- --content arg
- content file(s): esm/esp, or omwgame/omwaddon
- --anim-verbose [=arg(=1)] (=0)
- output animation indices files
- --nosound [=arg(=1)] (=0)
- disable all sounds
- --script-verbose [=arg(=1)] (=0)
- verbose script output
- --script-all [=arg(=1)] (=0)
- compile all scripts (excluding dialogue scripts) at startup
- --script-console [=arg(=1)] (=0)
- enable console-only script functionality
- --script-run arg
- select a file containing a list of console commands that is executed on startup
- --new-game [=arg(=1)] (=0)
- activate char gen/new game mechanics
- --fs-strict [=arg(=1)] (=0)
- strict file system handling (no case folding)
- --encoding arg (=win1252)
- Character encoding used in OpenMW game messages:
- win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
- win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
- win1252 - Western European (Latin) alphabet, used by default
- --fallback arg
- fallback values
- --activate-dist arg (=-1)
- activation distance override
Reporting bugs
Report bugs at http://bugs.openmw.org/