orbit — space combat simulation
Synopsis
orbitDescription
Orbit is a space combat game with realistic physics and planet graphics.Basic controls
- ESC, q
 - Leave the game.
 - arrow keys, joystick, mouse
 - Change the direction your ship is facing.
 - fire button, tab, left mouse button
 - Fire your current weapon.
 - a
 - Accelerate in the direction you are facing.
 - z
 - Decelerate.
 - A
 - Accelerate very quickly.
 - Z
 - Decelerate very quickly.
 - space
 - Complete stop.
 
Advanced controls
- insert
 - Pitch left.
 - delete
 - Pitch right.
 - b
 - Redisplay breifing.
 - c
 - Toggles a console in the corner of the screen.
 - e
 - Toggles sound effects.
 - f
 - Toggles flight model between Newtonian model and the Arcade game model.
 - F
 - Tooggles display of current frame rate in lower-left corner of screen.
 - g
 - Toggles gravity. If gravity is on, planets and moons will influence your ship's movement.
 - i
 - Toggles invulnerability. When you are invulnerable you cannot be destroyed, but your shields can still be damaged.
 - j
 - Toggles display of space junk.
 - l
 - Selects lock type. The targeting mechanism can target enemies, friendlies, and planets.
 - L
 - Loads one of the recently played missions.
 - m
 - Redisplays the last message (of if one is visible, clears it)
 - M
 - Toggles mouse control.
 - n
 - Toggles object name display.
 - p
 - Pause game. ctrl-P Pause game without displaying "Paused" on screen.
 - P
 - Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a .ppm file.
 - q
 - Quit the game, saving your current status.
 - Q
 - Quit the game without saving.
 - r
 - Toggles the display of rings.
 - s
 - Changes how many stars are shown. There are three levels.
 - t
 - Toggles the use of the joystick throttle.
 - u
 - Locks weapons system onto the nearest object of the selected type.
 - w
 - Selects the next weapon.
 - x
 - Toggles planetary texture display.
 - y
 - Changes to the next visible target.
 - Y
 - Changes to the previous visible target.
 - 1 ,2 ,3 ,4
 - Switch between weapons.
 - ]
 - Next waypoint.
 - [
 - 
Previous waypoint.