orbit — space combat simulation
Synopsis
orbitDescription
Orbit is a space combat game with realistic physics and planet graphics.Basic controls
- ESC, q
- Leave the game.
- arrow keys, joystick, mouse
- Change the direction your ship is facing.
- fire button, tab, left mouse button
- Fire your current weapon.
- a
- Accelerate in the direction you are facing.
- z
- Decelerate.
- A
- Accelerate very quickly.
- Z
- Decelerate very quickly.
- space
- Complete stop.
Advanced controls
- insert
- Pitch left.
- delete
- Pitch right.
- b
- Redisplay breifing.
- c
- Toggles a console in the corner of the screen.
- e
- Toggles sound effects.
- f
- Toggles flight model between Newtonian model and the Arcade game model.
- F
- Tooggles display of current frame rate in lower-left corner of screen.
- g
- Toggles gravity. If gravity is on, planets and moons will influence your ship's movement.
- i
- Toggles invulnerability. When you are invulnerable you cannot be destroyed, but your shields can still be damaged.
- j
- Toggles display of space junk.
- l
- Selects lock type. The targeting mechanism can target enemies, friendlies, and planets.
- L
- Loads one of the recently played missions.
- m
- Redisplays the last message (of if one is visible, clears it)
- M
- Toggles mouse control.
- n
- Toggles object name display.
- p
- Pause game. ctrl-P Pause game without displaying "Paused" on screen.
- P
- Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a .ppm file.
- q
- Quit the game, saving your current status.
- Q
- Quit the game without saving.
- r
- Toggles the display of rings.
- s
- Changes how many stars are shown. There are three levels.
- t
- Toggles the use of the joystick throttle.
- u
- Locks weapons system onto the nearest object of the selected type.
- w
- Selects the next weapon.
- x
- Toggles planetary texture display.
- y
- Changes to the next visible target.
- Y
- Changes to the previous visible target.
- 1 ,2 ,3 ,4
- Switch between weapons.
- ]
- Next waypoint.
- [
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Previous waypoint.