pennmush — The PennMUSH mush server
Description
This manual page documents briefly the pennmush mush server. It was written for the Debian distribution because the original program does not have a manual page.This is the PennMUSH flavor of mud servers of the MUSH branch. It provides a number of flexible features to enable players to extend the virtual world. This is done by building new rooms and objects, and utilizing its internal programming language, MUSHcode.
PennMUSH provides flexible compatibility with the MUSHcode features of many of the other common MUSH flavors, as well as its own approach to them.
Credits
Maintainer: JavelinDevelopers: Talek [TAP], Raevnos [SW], Ervin Hearn III [EEH]
- Porters:
- Nick Gammon [NJG] (win32), Dan Williams [DW] (MacOS), Sylvia (OS/2)
Former devteam: Rhyanna [RLM], Trivian [TN], Halatir [LdW]
The original TinyMUSH 1.0 code was written by Lawrence Foard, and was based upon James Aspnes' TinyMUD server. Since then, the code has been modified by the programmers of MicroMUSE (then MicroMUSH), and Joseph Traub (Moonchilde of PernMUSH). From January 1992 to January 1995, Lydia Leong (Amberyl of PernMUSH / Polgara of Belgariad) maintained the code currently known as PennMUSH 1.50. From January 1995 on, Alan Schwartz (Paul of DuneMUSH / Javelin elsewhere) has been maintaining this code, along with a development team.
Big thanks to the developers of TinyMUSH 2.0, 2.2 [2.2], 3.0 [3], Mux2, and Rhost [Rhost] servers, as well as to the players of Belgariad MUSH, DuneMUSH, and M*U*S*H, and everyone else using this server!