pipes — fill the screen with a plumbing system.
Synopsispipes [-display host:display.screen] [-visual visual] [-window] [-root] [-count 0] [-count 1] [-cycles number] [-size number] [-factory number] [-delay number] [-no-fisheye] [-tightturns] [-db] [-fps]
DescriptionIf you've ever been in the same room as a Windows NT machine, you've probably seen this GL hack. It fills the screen with a plumbing system.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -count 0
- Curved Pipes.
- -count 1
- Ball Joints.
- -cycles number
- Number of pipe systems to draw at once. Default: 5.
- -size number
- Length of each pipe system. Default: 500.
- -factory number
- How much gadgetry to create; Useful range is 0-10. Default: 2.
- -delay number
- How long (in microseconds) to sleep between frames. Default: 10000.
- -fisheye | -no-fisheye
- Whether to use a fisheye lens.
- -tightturns | -no-tightturns
- Whether to allow tight turns.
- -db | -no-db
- Whether to double-buffer.
- Display the current frame rate, CPU load, and polygon count.
- to get the default host and display number.
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.