pipes — fill the screen with a plumbing system.


pipes [-display host:display.screen] [-visual visual] [-window] [-root] [-count 0] [-count 1] [-cycles number] [-size number] [-factory number] [-delay number] [-no-fisheye] [-tightturns] [-db] [-fps]


If you've ever been in the same room as a Windows NT machine, you've probably seen this GL hack. It fills the screen with a plumbing system.


-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
-count 0
Curved Pipes.
-count 1
Ball Joints.
-cycles number
Number of pipe systems to draw at once. Default: 5.
-size number
Length of each pipe system. Default: 500.
-factory number
How much gadgetry to create; Useful range is 0-10. Default: 2.
-delay number
How long (in microseconds) to sleep between frames. Default: 10000.
-fisheye | -no-fisheye
Whether to use a fisheye lens.
-tightturns | -no-tightturns
Whether to allow tight turns.
-db | -no-db
Whether to double-buffer.
Display the current frame rate, CPU load, and polygon count.


to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


Marcelo Vianna.