pong — Pong Home Video Game Emulator

Synopsis

pong [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-clock float] [-noise] [-fps]

Description

The pong program simulates an ancient Pong home video game, as well as various artifacts from displaying it on a color TV set.

Options

pong accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-clock
The score of the game will be the current time.
-noise float
How noisy the video signal should be (between 0.0 and 4.0 or so).
-fps
Display the current frame rate and CPU load.

Environment

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

X resources

Notable X resources supported include the following which correspond to standard TV controls: analogTVTint, analogTVColor, analogTVBrightness, and analogTVContrast. They range from 0 to 100, except for tint which is an angle between -180 and +180.

Trademarks

Pong may be a trademark.

Author

Original Pong program by Jeremy English <jenglish@myself.com>. Scoring and television emulation by Trevor Blackwell <tlb@tlb.org>.