pulsar — intersecting planes, alpha blending, fog, and textures.


pulsar [-display host:display.screen] [-visual visual] [-window] [-root] [-no-light] [-wire] [-delay number] [-quads number] [-image file] [-light] [-fog] [-texture] [-mipmap] [-no-blend] [-antialias] [-texture_quality] [-do_depth] [-fps]


Draws some intersecting planes, making use of alpha blending, fog, textures, and mipmaps, plus a ``frames per second'' meter so that you can tell how fast your graphics card is... Requires OpenGL.


-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
-light | -no-light
Use Flat Coloring.
Render in wireframe instead of solid.
-delay number
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
-image file
The texture map to use.
-quads number
Quad Count. 1 - 50. Default: 5.
-light | -no-light
Whether to enable lighting.
-fog | -no-fog
Whether to enable fog.
-texture | -no-texture
Whether to enable texturing.
-mipmap | -no-mipmap
Whether to enable texture mipmaps.
-blend | -no-blend
Whether to enable blending.
-antialias | -no-antialias
Whether to anti-alias lines.
-texture_quality | -no-texture_quality
Whether to enable texture filtering.
-do_depth | -no-do_depth
Whether to enable depth buffer.
Display the current frame rate, CPU load, and polygon count.


to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


David Konerding.