rlvm — RealLive interpreter clone


rlvm [OPTION]... <path to directory containing a Gameexe.ini file>


rlvm is a Free Software reimplementation of the VisualArt's KK's RealLive interpreter. It is meant to provide Linux and Apple users with a compatible, portable interpreter to play VisualArts games, specifically those released by Key.

Specifies the path to a TrueType font to use instead of trying to autodetect the font

Supported games

Currently, rlvm can run the following games:


All rlvm save files are kept in this directory.


While rlvm is generally stable, emulation of the RealLive virtual machine is incomplete.

Not a bug

English patches that were not compiled with rlBabel will not line break correctly. You can check if your patch is compiled with rlBabel and the text encoding is set to "Western" by hitting [F1] at any time.


rlvm was written by Elliot Glaysher, with the help of Haeleth. Special thanks to Jagarl for licensing all his RealLive file reading code under liberal licenses, and for doing the first reverse engineering of the RealLive system. Windows port and bug fixes made possible by Rasqual Twilight.

This manual page was written by Elliot Glaysher <glaysher@umich.edu>.