rocks — animation of flying through an asteroid field
Synopsisrocks [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-ncolors n] [-install] [-visual visual] [-count integer] [-delay usecs] [-speed integer] [-norotate] [-nomove] [-3d] [-fps]
DescriptionThe rocks program draws an animation of an asteroid field moving past the observer (or vice versa). Sometimes the observer picks up spin on Z axis.
Optionsrocks accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- Make all the rocks the same color.
- -ncolors colors
- How many different colors to use. Default 5. Colors are chosen randomly.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -count integer
- Maximum number of rocks to draw on the screen at once. Default 100.
- -speed integer
- A measure of the speed with which the observer and the rocks pass each other, from 1 to 100. Default 100, meaning ``very fast.'' If you're on a slow display connection (the animation looks jerky) then try making this number smaller, and/or decreasing the number of rocks.
- -delay microseconds
- Number of microseconds to delay between each frame. Default 50000, meaning about 1/20th second. Compare and contrast with -speed, above.
- Don't rotate the observer; just fly through the field on the level.
- Don't turn the observer; just fly straight ahead through the field.
- Do red/blue 3d separations: if you look at the screen with 3d glasses, the rocks will be jumping right out at you. Oooooh, scaaary!
- Display the current frame rate and CPU load.
- to get the default host and display number.
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
BugsThere should be an option to display doppler shift (a gravity rainbow.)
Speed of rotation should be settable.
Default speed of rotation should be relative to forward velocity.