skytentacles — 3D tentacles from the sky!


skytentacles [-display host:display.screen] [-visual visual] [-window] [-root] [-delay int] [-speed ratio] [-count int] [-slices int] [-length float] [-wiggliness ratio] [-flexibility ratio] [-color color] [-stripe-color color] [-sucker-color color] [-segments int] [-thickness ratio] [-no-smooth] [-fps]


There is a tentacled abomination in the sky. From above you it devours.


-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
-delay int
Delay between frames, in microseconds. Default 30000.
-speed ratio
Less than 1 for slower, greater than 1 for faster. Default 1.
-count int
How many tentacles. Default 8.
-thickness ratio
Less than 1 for thinner tentacles, greater than 1 for thicker. Default 1.
-length ratio
Length of the tentacles. Default 9.
-wiggliness ratio
A measure of how bendy the tentacles are. Smaller numbers result in smoother flexing; larger numbers make it "crinkly". Default 0.35.
-flexibility ratio
Another measure of how bendy the tentacles are. Smaller numbers result in straighter tentacles; larger numbers result in more extreme curves. Default 0.35.
-color color
-stripe-color color
-sucker-color color
The colors of the various parts of the tentacle. Default green with a redish stripe.
-slices int
-segments int
Larger numbers increase number of polygons in the object mesh. Default 32.
Make the tentacles appear faceted instead of smooth.
Display the current frame rate, CPU load, and polygon count.


to get the default host and display number.
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


Jamie Zawinski.