skytentacles — 3D tentacles from the sky!
Synopsis
skytentacles [-display host:display.screen] [-visual visual] [-window] [-root] [-delay int] [-speed ratio] [-count int] [-slices int] [-length float] [-wiggliness ratio] [-flexibility ratio] [-color color] [-stripe-color color] [-sucker-color color] [-segments int] [-thickness ratio] [-no-smooth] [-fps]Description
There is a tentacled abomination in the sky. From above you it devours.Options
- -visual visual
 - Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
 - -window
 - Draw on a newly-created window. This is the default.
 - -root
 - Draw on the root window.
 - -delay int
 - Delay between frames, in microseconds. Default 30000.
 - -speed ratio
 - Less than 1 for slower, greater than 1 for faster. Default 1.
 - -count int
 - How many tentacles. Default 8.
 - -thickness ratio
 - Less than 1 for thinner tentacles, greater than 1 for thicker. Default 1.
 - -length ratio
 - Length of the tentacles. Default 9.
 - -wiggliness ratio
 - A measure of how bendy the tentacles are. Smaller numbers result in smoother flexing; larger numbers make it "crinkly". Default 0.35.
 - -flexibility ratio
 - Another measure of how bendy the tentacles are. Smaller numbers result in straighter tentacles; larger numbers result in more extreme curves. Default 0.35.
 - -color color
 - -stripe-color color
 - -sucker-color color
 - The colors of the various parts of the tentacle. Default green with a redish stripe.
 - -slices int
 - -segments int
 - Larger numbers increase number of polygons in the object mesh. Default 32.
 - -no-smooth
 - Make the tentacles appear faceted instead of smooth.
 - -fps
 - Display the current frame rate, CPU load, and polygon count.
 
Environment
- DISPLAY
 - to get the default host and display number.
 - XENVIRONMENT
 - to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.