unknown-horizons — real-time strategy/simulation game
Synopsis
- unknown-horizons [{-h | --help}]
Description
Unknown Horizons: isometric 2D real-time strategy/simulation fun.
Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods.
Increase your power with a well balanced economy, with strategic trade and diplomacy.
Options
- --version
- show program's version number and exit
- -h, --help
- show this help message and exit
- -d, --debug
- Enable debug output to stderr and a logfile.
- --fife-path=<path>
- Specify the path to FIFE root directory.
- --restore-settings
- Restores the default settings. Useful if Unknown Horizons crashes on startup due to misconfiguration.
- --mp-master=<ip:port>
- Specify alternative multiplayer master server.
- --mp-bind=<ip:port>
-
Specify network address to bind local network client to. This is useful if NAT holepunching is not working but you can forward a static port.
- STARTING UNKNOWN HORIZONS
- --start-map=<map>
- Starts <map>. <map> is the mapname.
- --start-random-map
- Starts a random map.
- --start-specific-random-map=<seed>
- Starts a random map with seed <seed>.
- --start-scenario=<scenario>
- Starts <scenario>. <scenario> is the scenarioname.
- --start-dev-map
- Starts the development map without displaying the main menu.
- --load-game=<game>
- Loads a saved game. <game> is the saved game's name.
- --load-last-quicksave
- Loads the last quicksave.
- --edit-map=<map>
- Edit map <map>.
- --edit-game-map=<game>
-
Edit the map from the saved game <game>.
- AI OPTIONS
- --ai-players=<ai_players>
- Uses <ai_players> AI players (excludes the possible human-AI hybrid; defaults to 0).
- --human-ai-hybrid
- Makes the human player a human-AI hybrid (for development only).
- --force-player-id=<force_player_id>
- Set the player with id <force_player_id> as the active (human) player.
- --ai-highlights
- Shows AI plans as highlights (for development only).
- --ai-combat-highlights
-
Highlights combat ranges for units controlled by AI Players (for development only).
- DEVELOPMENT OPTIONS
- --debug-log-only
- Write debug output only to logfile, not to console. Implies -d.
- --debug-module=<module>
- Enable logging for a certain logging module (for developing only).
- --logfile=<filename>
- Writes log to <filename> instead of to the uh-userdir
- --profile
- Enable profiling (for developing only).
- --max-ticks=<max_ticks>
- Run the game for <max_ticks> ticks.
- --no-freeze-protection
- Disable freeze protection.
- --string-previewer
- Enable the string previewer tool for scenario writers
- --no-preload
- Disable preloading while in main menu
- --game-speed=<game_speed>
- Run the game in the given speed (Values: 0.5, 1, 2, 3, 4, 6, 8, 11, 20)
- --gui-log
- Log gui interactions
- --sp-seed=<seed>
- Use this seed for singleplayer sessions.
- --create-mp-game
- Create an multiplayer game with default settings.
- --join-mp-game
- Join first multiplayer game.
- --no-atlas-generation
- Disable atlas generation.
Bugs
The bugtracker can be found at http://bugs.unknown-horizons.org.
Copyright
Copyright © 2008-2013 The Unknown Horizons Team
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.