xkoules — Action game for X11
Synopsis
xkoules [-SxslMmpdh]
Koules from the top:
.
--- . . O
/ \ . .
| | . . .. ---
\ / / \ X O
--- | O|
\ O/
--- ---
. O /O O\
. . . . | |
. . . \ /
. .X. . O ---
. . . .
. . . . ...
. . . .
. . . .
. . .
H A V E
FUN
!
Description
Koules is an action game. The mission is to bounce all koules fighters from your sector
Options
- -h
- for help
- -s
- for small display(320x250) for slow machines
- -l
- for large display(640x480) default size
- -m
- for monochrome displays
- -b
- for black and white mode
- -p
- use private colormap
- -y
- Synchronize with X use only for debugging
- -f
- Disable palette fading
- -d
- Disable sound support Game will run faster.
- -x
- Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking
- -M
- DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.
Network options
- -C<host>
- run koules as network client
- -S
- run koules as network server
- -P<port>
-
select port. Default is:12345
Use this in case that some other program is already using this port.
Server options
- -W
-
run server in width mode-support for 320x200 svgalib and OS/2 clients.
Use this in case that server is refusing your clients. - -L<level>
- select level for server
- -D<number>
-
select dificulty for server:
0: nightmare
1: hard
2: medium(default and recomended)
3: easy
4: very easy - -K
- run server in deathmatch mode
Points:
Bounce something : +1
Eat extension : +10
Eat thief : -30
Eat friend : +30 At end of level
every live : +20
every lost level : -100
In deathmatch mode
every destroyed concurrent: +100
Portability
The program is written in ANSI C and uses the X11 graphics library.
Bugs/limitations
Joystick is supported only on Linux.