xkoules — Action game for X11

Synopsis

xkoules [-SxslMmpdh]

Koules from the top:




                             .

                 ---       .  .                    O

                /   \        . .

               |     |    . . .. ---

                \   /           /   \        X           O

                 ---           |    O|

                                \  O/

                                 ---       ---

                .       O                 /O O\

             . . . .                     |     |

              . . .                       \   /

            .  .X.  .          O           ---

              . . .                         .

             . . . .                       ...

                .                         . . .

                                         . . . .

                                        .   .   .

                        H A V E

                          FUN

                           !

Description

Koules is an action game. The mission is to bounce all koules fighters from your sector

Options

-h
for help
-s
for small display(320x250) for slow machines
-l
for large display(640x480) default size
-m
for monochrome displays
-b
for black and white mode
-p
use private colormap
-y
Synchronize with X use only for debugging
-f
Disable palette fading
-d
Disable sound support Game will run faster.
-x
Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking
-M
DISABLE shared memory support Slow down the game. Use only if shared memory support crashes.

Network options

-C<host>
run koules as network client
-S
run koules as network server
-P<port>
select port. Default is:12345
    Use this in case that some other program is already using this port.

Server options

-W
run server in width mode-support for 320x200 svgalib and OS/2 clients.
    Use this in case that server is refusing your clients.
-L<level>
select level for server
-D<number>
select dificulty for server:
     0: nightmare
     1: hard
     2: medium(default and recomended)
     3: easy
     4: very easy
-K
run server in deathmatch mode

Points:



  Bounce something         :  +1

  Eat extension            :  +10

  Eat thief                :  -30

  Eat friend               :  +30 At end of level

  every live               :  +20

  every lost level         :  -100
In deathmatch mode

  every destroyed concurrent:  +100

Portability

The program is written in ANSI C and uses the X11 graphics library.

Bugs/limitations

Joystick is supported only on Linux.

Author

Jan Hubicka

email: hubicka@paru.cas.cz

smail:

       Jan Hubicka

       Dukelskych bojovniku 1944

       Tabor 39001

       Czech Republic